

#School of magic 3 skin#
Moreover, Force Field, Earthquake, Stone Skin and Shield are also useful spells. It allows to use Dragogeddon strategy if you have creatures not immune to Armageddon ( Archangels or Arch Devils), and to save your troops against it.

Anti-magic can save your units against powerful enemy spells. On the later stages of the game, Meteor Shower and Implosion can help you wipe out a large amount of enemy creatures (and they may be countered by mass Protection from Earth). Resurrection (or Animate Dead) combined with Blind may save an entire army with enough spell points. Other fully essential spells in the School of Earth Magic are Resurrection and its undead counterpart Animate Dead. On Expert level, it slows down every enemy stack enabling the hero's troops to act first, and disallows enemies to reach your troops even with morale. Slow is possibly the most powerful spell in the game. In comparison, Dimension Door can only be cast four times a day at expert level. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points and movement points left.

The most powerful of them all is Town Portal, which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 movement points. There are almost no completely useless spells in Earth Magic, possibly besides Sorrow. Alongside Wisdom, it is one of two secondary skills which should be learned under any circumstances. Release Date: Summary Critic Reviews User Reviews Details & Credits Trailers & Videos Metascore tbd No score yet based on 0 Critic Reviews User Score tbd No user score yet Be the first to review Summary: Become a Grand Wizard by exploring the world of School of Magic. School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. Some may find the information in this section subjective or irrelevant.
